CMyClass obj;
FUNCTYPE *pFunc = &obj.SomeFunction;
pFunc();
class CSomeClass
{
public:
void AccessMe(void);
protected:
int m_iValue;
};
void CSomeClass::AccessMe(void)
{
if (this == 0)
return;
printf("%d",m_iValue);
}
void main(void)
{
CSomeClass *pClass = 0;
pClass->AccessMe();
}