الشبكة العربية لمطوري الألعاب

خبير مشرف مؤيد مارديني مشاركة 1

ضمن السلسة الرائعة Coding4Fun تم طرح سلسلة مختصة ببرمجة الألعاب للمبتدئين باستخدام تقنيات Managed DirectX9 و NET Framework 2.0 :
هذه وصلات مقالات هذه السلسة (حتى الآن 8 مقالات) :
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1-Beginning Game Development [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning/default.aspx ] :
To kick off our new "Game Development" column, Derek Pierson begins his look at developing games with the .NET Framework and DirectX.
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2-Beginning Game Development: Introduction to DirectX [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning2/default.aspx ] :
In this, the second installment of Derek's Beginning Game Development, learn the basics of DirectX, and learn how it provides a standard interface to interact with graphics and sound cards, input devices and more.
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3-Beginning Game Development: DirectX II [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning3/default.aspx ] :
Derek Pierson covers some of the more advanced DirectX principles such as transforms, matrices, culling and clipping in Part III of his Beginning Game Development series.
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4-Beginning Game Development: DirectInput [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning4/default.aspx ] :
Learn to use the DirectInput functionality of DirectX to add device controls to your projects. Derek Pierson shows how to create a terrain and horizon using a Skybox, and then how to use a keyboard, mouse or joystick to navigate around in it.
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5-Beginning Game Development: Adding Units [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning5/default.aspx ] :
Derek Pierson shows you how to populate your game world with objects. Along the way, he covers loading mesh files, culling objects from the rendering loop, using time to simulate movement, and saving defaults to create levels.
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6-Beginning Game Development: Lighting and Terrain [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning6/default.aspx ] :
Derek Pierson introduces you to the concepts of DirectX lighting, showing you the types of lights and the effects of materials. Next, he introduces terrain and shows you how to build a terrain using a height map.
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7-Beginning Game Development: Terrain and Collision [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning7/default.aspx ] :
Derek Pierson completes his tour de force on beginning game development by showing you how to incorporate different types of terrain and handling collisions between game objects.
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8-Beginning Game Development: DirectSound [http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning8/default.aspx ] :
Derek Pierson is back with his latest article in the Beginning Game Development series. This time he focuses on the capabilities of DirectSound, delving into the world of 3D sound and showing you how to create a more immersive game experience.
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Moayad Mardini,
MSDN Forums Moderator

خبير مدير وسام البهنسي مشاركة 2

It never has been easier if you ask me. All these tutorials, managed programming, and managed DirectX... It's like you almost don't have to write a single code line!

MSDN Game Technology Forums Moderator

وسام البهنسي
مبرمج في إنفيديا وإنفريمز