#define is ==
#define isnt !=
.
.
.
if (m_bRenderToTexture is true)
Blur();
if (pObject isnt CloseTo(pAnotherObject))
MoveSomewhereElse();
#define is ==
#define isnt !=
#define begin {
#define end }
.
.
.
if (m_bRenderToTexture is true)
Blur();
if (pObject isnt CloseTo(pAnotherObject))
begin
MoveSomewhereElse();
end
#define is ==
#define isnt !=
#define the (
#define then )
#define do_all_of_the_following {
#define until_here }
#define but else
.
.
.
if the m_bRenderToTexture is true then Blur();
but if the pObject isnt CloseTo(pAnotherObject) then
do_all_of_the_following
MoveSomewhereElse();
until_here;